Indie As Hell: Pro Killer Man

Posted by Super Joe at 12:32 pm on September 16th, 2008

I’d like to preface this post with a rather poignant quote. Not preface the entire post though, because I feel it cheapens my genius if I don’t place several layers of abstraction between myself and other writers.

You enjoy all the killing, that’s why!

- Liquid Snake, from the little known video game “Metal Gear Solid”, of the Playstation era (truly the cave paintings of our medium)

Despite the rabid squawking of the “mainstream press”, and I’ve put that in quotes as you’re reading a blog and so you were probably born in 1997 and have never even seen a newspaper, violence has long been the premiere method of exploring morality in art. This is more than simply due to the effect that being edgy and offensive has on the unwashed masses, but because mindless (and on occasion most rare, mindful) slaughter, simulated though it may be, allows us to tear down the barriers erected by our corrupt society and confront the innermost tennets of our being: right and wrong.

Pro Killer Man is more than a Hitman parody, it is a stark indictment of human behaviour and the seedy underbelly of our world that we refuse to acknowledge.

“I need you to kill people.”

“Ok.”

There are people, people like you or I (ok maybe just plebes and ruffians like you, I am a man of refined taste and unparalleled culture) for whom this is not a satirical statement. People kill for money, for a variety of reasons, and much like video game developers, some are professional (me) and some are amateurs (Phil Fish, I very much doubt he has killed a person at all). Loud bumper stickers instruct us to praise and glorify the most prolific killers of our time, indeed, theirs is seen as a glorious task. What of the contract killer? Here we find a great silence.

In Pro Killer Man, you find yourself as a stylised member of the faceless masses, with orders to kill other human beings, for reasons unbeknownst to you. It’s not your job to care, as the vastness and depth of human emotion you will confront in the act of taking a life is enough to wrestle with. It’s a simple keyboard and mouse setup, which I decided to unsimplify, by using a laptop trackpad as a constant reminder that snuffing out the great spark of consciousness in a sentient being is no easy task. The eternal soul, at once so resilient, and yet so fragile, dissipates to another plane upon contact with a bullet. The choice you face is simple, them or you.

There are consequences for killing. There are laws. There is a balance to be maintained, though it is not so steadfast that a resilient man cannot upset it, that he cannot take so many lives and his own remain intact. But what kind of hollow life is this?

The hollow life of the Pro Killer Man, riding into the horizon with his bountiful wealth, and his abyssal soul.

Pro Killer Man (Direct Link) by JW, 2.85 MB

15 Responses to “Indie As Hell: Pro Killer Man”

  1. Anonymous Says:

    it a good game XD

  2. James Says:

    Hi, I found your blog on this new directory of WordPress Blogs at blackhatbootcamp.com/listofwordpressblogs. I dont know how your blog came up, must have been a typo, i duno. Anyways, I just clicked it and here I am. Your blog looks good. Have a nice day. James.

  3. Super Joe Says:

    ALL THIS EFFORT AND THIS IS ALL I GET

  4. haowan Says:

    I like you.

  5. Super Joe Says:

    Phil Fish I am going to stab you.

  6. abraham lincoln Says:

    pro killer man is indie as hell huh

  7. poop Says:

    Why is no one blogging anymore?

  8. Mr. Podunkian Says:

    i have to wait until derek yu thinks the site is dead before writing again or else he’s gonna write about another month old game a day after we write about it. this is what we in the possum community call ‘playing dead’

  9. poop Says:

    why do u fear popularity mr podunkian?

  10. Mr. Podunkian Says:

    popularity is the quicksand that consumes the living; that which transforms it into dust. a dust that will be blown away by the winds of time. ephermal; that is what becomes of “popular” art.

  11. Super Joe Says:

    i am going to construct great art out of your viscera phil fish, you cannot stop me

  12. Loge Says:

    By the way, I was impressed by the “simple pseudo-3d aesthetic” (to quote Derek Yu) of the game, e.g., the amorphous Rorschach inkblot characters.

  13. Mr. Podunkian Says:

    Personally — I Found It A Bit Odd Derek Yu Posting About A Month Old Game A A Day Or Two After It Was Posted On Pigscene But That Could Just Be Me.

    the psuedo 3d aesthetic is the result (as far as i know) of a technique called voxelling, which basically involves constructing a sprite slice by slice (as if you were drawing a cross section of the sprite). the advantage of this technique is that it can be used to create a smoothly rotating 3d-esque sprite from just one set of images. the disadvantage is that its hard to create the sprite and even harder to animate it.

    THE MORE YOU KNOW

  14. Loge Says:

    Sarcasm.

  15. My Domain Says:

    Joe…

    Check out my domain sometime….

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