2010 IGF Finalists: Main Competition
Posted by Mr. Podunkian at 5:07 am on January 4th, 2010
Seumas McNally Grand Prize:
- Excite Bike
- Metal Gear Solid
- Codename: Gordon
- N+
- Myst
IGF: Rewarding innovation in independent games.
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January 4th, 2010 at 7:46 am
hahaha. good one.
January 4th, 2010 at 5:40 pm
VVVVVV got fucked over
January 4th, 2010 at 5:43 pm
Monaco, to be fair, looks very unique.
IMO, RocketBirds has some killer production values, but basically looks like a retread of the Flashback games.
January 4th, 2010 at 7:02 pm
@elijah katz — haven’t played the game myself but it didn’t look too different from the other super chunky pixellated platformers i’d seen besides maybe the volume of levels there were?
@johnnybot — i agree that both monaco and trauma deserve to be on the list, but the other 3 games are more about polish than they are about any real innovation, and i think it’s a very poor choice for the IGF to be highlighting games that are simply reiterations of mainstream classics than rewarding innovation or risktaking.
teh
January 4th, 2010 at 9:03 pm
I feel like it should be pointed out that the Seumas McNally award is not for innovation. They have a separate one for that (the Nuovo award) and that list looks much better (A Slow Year, Closure, Enviro-Bear 2000, Today I Die, Tuning)
January 4th, 2010 at 9:07 pm
@mike — yes i’m quite aware of the different awards, but i’m also aware of past nominees for that same award AND LEMME TELL YA IT WASN’T JUST EXCITEBIKES AND MARIOS.
January 4th, 2010 at 9:34 pm
Yeah I don’t want to defend them too much. I don’t think I’d personally put any of those games in a top-five-of-2009 list. But I get the feeling that the things I’d be considering for that list would not have been submitted (increpare’s games, Dildo Tank, When Pigs Fly)
But last year YOU HAVE TO BURN THE ROPE was a finalist for innovation, so really this year feels like an improvement.
January 5th, 2010 at 5:34 am
“Sundance for independent game developers”?
January 5th, 2010 at 4:38 pm
>it didn’t look too different from the other super chunky pixellated platformers i’d seen besides maybe the volume of levels there were?
No, it’s really different.
January 5th, 2010 at 9:52 pm
i’ll stand corrected once the game is released but until then, i’ll be sitting right here, in front of this monitor, punching my keyboard until words come out.
January 6th, 2010 at 12:24 pm
[...] Kotaku of Eurogamer zul je zoiets niet lezen, maar als je het de echte puristen vraagt krijg je te horen dat de Independent Games Festival finalisten dit jaar maar saai en weinig [...]
January 7th, 2010 at 1:43 pm
[...] attempt to patch the igf so that interesting games can actually have a place in a competition that claims to be about innovation (what was last year’s? the introduction of the “excellence in design” award?). [...]
July 11th, 2010 at 4:25 am
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