A Scene – The Making Of: IGF 2010

Posted by Mr. Podunkian at 6:10 pm on January 6th, 2010

The Festival is particularly keen to give constructive, written feedback to Main Competition entrants — even if they did not place as a finalist. As a result, over 1500 written, anonymized judge comments will be passed along to entrants in the next few days, an important part of deriving value and takeaway from entering the IGF.

“Sadly I think this game suffers from being just another puzzle platformer, which basically hurts every game that isn’t Braid.”

- IGF judge feedback regarding Verge.

5 Responses to “A Scene – The Making Of: IGF 2010”

  1. Mark Johns Says:

    Wow. I guess it’s a good thing the IGF didn’t nominate any puzzle platformers for multiple awards this year.

  2. Anonymous Says:

    Braid is the only game allowed to be a puzzle platformer. All hail Jonathan Blow.

  3. Lazy Says:

    IGF just blew Blow

  4. daphny Says:

    There are just too many pixel games (esp platformers) coming out of the tigsource crowd these days, it’s kind of lost its charm.

  5. Jad Says:

    ah yes, damn the indie game makers for independently making the games they want to make! D: so charmless, so already done

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