A Scene – The Making Of: IGF 2010
Posted by Mr. Podunkian at 6:10 pm on January 6th, 2010The Festival is particularly keen to give constructive, written feedback to Main Competition entrants — even if they did not place as a finalist. As a result, over 1500 written, anonymized judge comments will be passed along to entrants in the next few days, an important part of deriving value and takeaway from entering the IGF.
“Sadly I think this game suffers from being just another puzzle platformer, which basically hurts every game that isn’t Braid.”
- IGF judge feedback regarding Verge.

January 6th, 2010 at 6:37 pm
Wow. I guess it’s a good thing the IGF didn’t nominate any puzzle platformers for multiple awards this year.
January 7th, 2010 at 10:27 pm
Braid is the only game allowed to be a puzzle platformer. All hail Jonathan Blow.
January 11th, 2010 at 7:06 pm
IGF just blew Blow
January 12th, 2010 at 7:53 am
There are just too many pixel games (esp platformers) coming out of the tigsource crowd these days, it’s kind of lost its charm.
January 14th, 2010 at 3:41 pm
ah yes, damn the indie game makers for independently making the games they want to make! D: so charmless, so already done